Thread: WM= Now useless counter messure.
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01-05-2012 01:29 PM #1
WM= Now useless counter messure.
WM is a good counter, but now seeing that it willnot have the invincability frame soon, will it be worth getting? It will be basically rendored useless for counter and make a great attack.
As an archer I was highly conisdering getting it to R1, but seeing with the upcomming updates. I have decided to just not get it. I only miss like 1 shot per monster and usually never get hit, so I don't see why i need it anyway...
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01-05-2012 01:44 PM #2
Hm. It'll still be usefull for chaining andgetting all that heat from aggro off of you. <----- Only applys to Melee at R9+
Example:
1.Finish A monster
2. Load Up WM and use when in range (If theres a nearby monster or one going for your friend)
and 3. Assault Slash your new target
*Repeat if possible*
And not to mention it still ignores protection somewhat and is very usefull with high Str and for getting those mobs that are bunched up too close to each other.
(Human Melee Spec. Main Char/Updated 7-23-12)
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01-05-2012 04:38 PM #3
Windmill still activates faster than counter, so it's useful if an enemy is charging you. I never really used it for the invincibility frames, but I'm not sure why they're getting rid of them.

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01-05-2012 10:55 PM #4
I live right above California and range is horrible during the afternoons and weekends because you miss a lot more. You may as well do windmill since by the time you reach... level 6000(?) you should have everything rankable to rank 1.
The bonus stat strength and will are useful early on.Last edited by Recirah; 01-06-2012 at 03:47 AM.
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01-06-2012 07:32 AM #5Old Milletian
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I'm a bit curious. Since the invincibility frames mean no stun from attacks, if those frames are removed, does that mean you can be stunned in the middle of your wm? Or perhaps would they treat it similar to fh and give it an adv heavy stander touch?
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01-06-2012 11:09 AM #6
I'm pretty much thinking it'll be like attacking the bomb skeleton squad in Rabbie Advanced. You can kill them with windmill but as soon as they explode you get hurt and knocked back like there were no invincibility frames.
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01-06-2012 02:46 PM #7
^ reason why I think its useless.
Becides, with my Wing Bow I seem to never miss a shot at only R9 ranged. At R1 ill just never miss.
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01-06-2012 05:30 PM #8
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01-06-2012 10:03 PM #9
WM will aways be my go-to skill, but I'm primarily a melee fighter.

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01-07-2012 12:30 AM #10
Well it sounds like most of you guys are melee fighters, so wha bout rangers?
Sure in a multi argo situation she'll be in a pinch buh than pet summon ->crash would seem like the rangers way to go without branching out
Especially since its early game where those extra points coulda really help her take down things instead of having to rely on surviablity, like tank vs spiker
Spiker goes to kill thinks before it hurts it buh cant take to much dmg buh tanks deal lil dmg buh can take alot of punishment, buh again cant really finish off much if they have much on it
With wm losing the invincible frames too than supposed something doesnt get knocked back or has defense? Than itll garentee she gets hit or any of you get hit? So a good chuck of the survivabilty of wm is lost, buh as you guys said as a dmg skill with some str it really is golden, buh than as class w/o the str to back it it wouldnt have much of a point would it?


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